Launch Set / Beta: No single branded set mechanic
Origins/classes, shared draft and items were the foundational loop
18 set mechanics · 7 documented design lineages
How Teamfight Tactics moved from foundational Origins and Classes to Hexes, Galaxies, Chosen, Augments, Portals, Charms, and the live Set 18 Wisp system—and which ideas returned in new forms.
Wisps are the live Set 18: Enchanted Wilds mechanic. They are categorized, single-use shop effects offered on a predictable cadence. Riot described them as an update to Set 12's Charms, while Patch 18.1 verifies that Enchanted Wilds is now live.
Set-by-set reference
Set 1 established the base loop rather than one named feature. From Set 2 onward, a featured mechanic became one of the clearest ways each roster changed how a match was played.
Origins/classes, shared draft and items were the foundational loop
Board hexes and Qiyana/Dragon alignment varied by game
Some matches used alternate global rules such as Trade Sector or Neekoverse
Special shop units arrived at two stars and counted twice toward a trait
Powerful drawbacks in first half; drawback-free Radiants replaced them in 5.5
Three game-level choices changed economy, combat and composition plans
Large units consumed two slots and late-game item selection replaced Raptors
Champion-specific effects could turn units into carries or supports
Lobby selected a regional rule; pre-game Legend influenced Augment offerings
Chosen-like shop unit with music-set trait and composition role
Characters interrupted the match with rule changes, choices or rewards
Single-use shop effects purchased during planning; later informed Wisps
One unit received a permanent late-game transformation
System rules, shops, carousels and rewards were altered by cyber-themed events
Two consumables granted champion-specific enhancement choices
A large extended roster was unlocked by meeting board conditions
Carousel replaced by god selection and divine offerings
Updated Charms with categories, predictable cadence and quality-of-life changes
Design genealogy
Similar ancestry does not make two mechanics identical. These relationships identify the design question that returned and the parts—timing, agency, cost, or permanence—that changed.
Successive attempts to create match-to-match variation with different timing and agency.
A single enhanced shop unit redirects traits and composition; related but not identical.
Named units receive carry/support or role-changing effects.
Mid-set replacement moved from drawback-based complexity to positive premium power.
Sets experiment with expensive or trait-independent composition anchors.
Historical rosters become live, modernized content instead of inaccessible retired versions.
Set 6 mechanic becomes part of the durable core.
Useful comparisons
Both placed an enhanced unit in the shop and could redirect a composition. Chosen units arrived at two stars and counted twice toward a trait; Headliners adapted that anchor to Remix Rumble's music traits and role structure.
Reckoning began with high-power items carrying drawbacks. Dawn of Heroes removed Shadow Items and introduced drawback-free Radiant Items, making the mid-set a genuine system reversal.
Hextech Augments began as Gizmos & Gadgets' featured mechanic. Riot retained the three-choice decision layer and continued rebuilding its pools, turning a temporary set idea into durable TFT.
Both are purchasable, single-use shop effects. Wisps add categories, predictable timing, and quality-of-life changes, so the relationship is explicit while the implementation is revised.
Evidence boundaries
Official overviews and patch notes are strong evidence for what a mechanic did and when it entered the game. They do not, by themselves, prove that the mechanic was popular, competitively healthy, or responsible for a change in player activity. Those outcome claims require separate evidence.
Not one branded system comparable with Chosen or Augments. Origins, Classes, the shared draft, and items formed the launch set's foundational loop.
Nothing reliable enough to name here. Riot had connected Set 19 to Vegas Open 2026, but had not publicly disclosed the set name or mechanic at this review.
Compare dates, launch patches, roster notes, and historical significance in the full chronological set reference.